mike's epicest epic

Adventure Log 49
Arc'terix is a rat

Searching the Gear Wizards Guild Hall

Search dead fire geists:
pewter rapier (25 gp)
100 gp

Efreeti found us. Murdered it and a fire elemental.

Found a summoning circle which was used to summon the efreeti. The gnomes had tapped the 8th level of hell to power their gears.

400 cp, 3000 sp, 1100 gp, 70 pp,
Carved Wooden Staff (25 gp),
Silk Coat (25 gp) (Sander),
Fine Cloth Gloves threaded with Silver (25 gp) (arc’terix),
Feathered Vest (25 gp),
Iron Brazier (25 gp),
Rabbit Fur Sash (25 gp) (Malchizedek),
Rabbit Fur Choker (25 gp) (Malchizedek)

As you exit that area of the city back to the main thoroughfare you are summoned to a small gathering near a stage that has the word, “Thanks!”, written on it and an important looking gnome smiling at you. He states:
Let it be known that although auto-immolatio has disrupted one of the greatest experiments in the long history of a gnomes, an otherwise grievous sin punishable by death, the government does however understand and acknowledge the restoration of the burned area once again into usable living space. As lamentable as it is that science was made to suffer in this way we of the city council due wish to thank and reward you with property in what shall be forever known as the “pyre” in honor of the mighty gear wizards who gave everything for science. And furthermore, as only gnomes are allowed to outright own property in the city, you are, by these papers, acknowledged to be gnomes in truth with all the rights afforded to a citizen of this city. But seriously, you should keep the papers with you because nobody’s going to believe you.
And the crowd goes wild as a flame skull followed by 6 burly gnomes streaks down the street laughing maniacally!

We go back to City Hall and expound upon our exploits. Arc’teryx performs well (27) in our

We get property in the city district “The Pire”. 3 Story Building (Modest Manor House)

We get made honorary gnomes. We have papers to the effect.

REWARD: Papers that have your name and the word “gnome” next to the word “race”. There is also an explanation on the paper as to why you don’t look like gnomes, but totally are. It’s very wordy.
You also have the deed to a piece of property in “The Pyre” area of Tinkerton.

Going to have a rest at the inn.

The music stops amidst some shouting downstairs and screams begin to emanate through the floor boards. You hear an awful shriek, much too high for even a little gnomish girl with a skinned knee, followed by pounding/jangling chaos that moves from one end of the room to the other, and a shout of, ‘He’s taken the cheese!’. You hear more running jangling steps and then a tremendous bang, as though a very large wooden object has been thrown into a stone wall and then …silence.

As you descend the stairs, weapons drawn, you see a scene of, well, it was probably utter chaos about a minute ago, but is now mostly a bunch of gnomes staring around with shocked expressions on their faces. Most of the tables and chairs in the room are knocked over and the bar itself is half-destroyed. The front door is torn from its hinges, and there is no sign of Arc’Teryx.

Suddenly, there’s a snuffling noise in the doorway and a small pig stands before you…on two legs. He looks at you earnestly and says, “I felt it, follow me.” He trots off out the door and begins to head downhill.

As you follow Abercrombie out the door you can hear some patrons marvelling at how this was Arc’Teryx’s best show yet and wondering how he got such a bizarre mustache so fast.

Also, It’s actually pretty hard to keep up with a pig at top cruising speed, but you manage to keep him in sight. You pass by a cheese shop, the owner in tears in front of his devastated stock. “It’s all gone”, he sobs. You continue to follow the pig.

He takes you down to the lowest level of the city and down even more toward the docks at the river’s edge.

Abercrombie shows up and takes us out of the bar. We follow him down to the docs. We find Arc’teryx in the company of wererats.

We subdue Arc’Teryx. We make it back back to the Inn with Arc’terxy.
Malchizedek pours wine all over him to sell the experience as a bender.
Sander tells Roscoe that he needs to convince Arc’teryx. Roscoe pours wine all over himself.

Note: Pay the inn keeper well. Get bacon sandwiches.

View
Adventure Log 48
Ashes to Asses

In burning district. After fighting ash drakes. Decending stairs towards the source of the fire. The gear wizards guild.
Large stone building. It’s hot in here. It used to be nice, but everything is carbon now.
Three passages. Heat eminating from all of them.
High pitch squeeling from ahead. Eventually identified as laughing.
Flaming skulls. They’re casters. Quite tough to kill.
Examine skulls for vulnerabilities
“They were vulnerable to friendship!” -Arc’Terix

Go to temple to get rid of skull fragments. Priest triest to slap helmet with fragment out of Arc’Terix’s hand.
This pisses off Arc and he departs the temple. Casts invisibility on the flaming skull fragments.
Malchizedek talks his way into getting 32 oz of holy water.

Long rest back at the tavern.

Back into the gear wizard hall.
Killed fire geists.

TODO: Search areas and bodies.
TODO: Buy healing pots.

View
Adventure Log 46 (?) 2017-10-20
Tinkerton-o-fun

In Tinkertown (gnome-men’s land)…

  • Party goes to the library and steals some books
  • Sandor starts asking Roscoe about doing some gladiator fights when Roscoe’s fiend shows up
    • Fiend: “Hey guy, how’s it going? Nice to see you again, you haven’t forgotten your mission have you? You gotta save Trogdor, super important. You gotta get strong and stay strong, OK buddy?” Kinda mumbles to himself, “gosh, your soul looks delicious”, and then more loudly, “Hey, some important stuff is happening BTW, I think those books are bad news and maybe you should find like a magic volcano or something and toss them in, you got those on this plane, right?”, mumbles to himself, “yeah probably. Anyway, guy you’re doing a great job and Trogdor would be proud of you, you know, if he soul wasn’t severed from his body, but he WOULD be proud, you know, if he could.”
  • Sandor and Arc work out gladiator stuff with those running the games
  • Malki and Roscoe are tasked with making contacts – Malki makes 3 contacts while Roscoe carouses and ends up with extra costumes
  • Other stuff to do:
    • Unrest to the west of the city. Strange occurrences are causing some of the more rural gnomes to leave their homes and farms for the safety of the city.
    • Gnomes taken by raiding parties into slavery. Parties disappearing without a trace somewhere outside the city.
    • There are some theater companies in this city. Most of them are associated with stories related to “science” and also tumbling troupes dedicated to the semi-holy art of jumping out of the way of weird explosions.
    • Lycanthropy is on the rise and the “blooding” test is taken very seriously and is necessary to entering the town. Despite this, it is known that there is lycanthropic activity occurring within the city.
    • Circus is here and camped outside
    • Can also find out more about the district of the city that is on fire
  • Roscoe beats up a robot in the arena
  • Party goes into the on-fire district to deal with that
    • Ash drakes! We kicked their ashes.
View
Adventure Log 44 & 45
Tales of things with tails.

We find an Adult Copper Dragon.

Dragon inquires about banjo. There’s an exchange about mispronouncing the Fauklican Bajo as “butt fucking banjo”
Arc’teryx brandishes tentacle. Then plays a tune. There was a kobold dance party.

Copper dragon has amazing perception and notices Sander trying to free the tiefling in the cage (Malchizedek)

Dragon wants us to retrieve something from lower caverns. There might be a bear. Retrieve a tome.

Found some werewolves and wearboars in lower caves. They died. Arc’teryx is pissed. Smashes in head of lycanthropes.
25 gp (Malchizedek)

Found more werewolves and some weretigers. Arc’teryx has a tantrum. Smashes corpse against wall Hulk style.

- in the middle of the cave -

[ adventure log 45 ]

Stealthing further into the cave. Murder some more lycanthropes including a bear. Found a note amongst their belongings.
Note: “The scrimshaw piece is secure.”
Taking a long rest in the werebear’s alcove.

Found a couple of undead spirits facing off
226 gp to Malchizedek

Table with stuff on it. Jumble pile of paper. Incredible power emanating from the pile of paper (Gnomish). “Dedicate to Malchizedek” on the front pages.

Earthquake. Groaning shifting sensation. Dragon voice says “fuck this. grab the portable holes. we’re out.”

Malchizedek gets a gnomish book. keeps the information to himself.

We all run out of the cave.

View
Adventure Log 43
One time we killed two gorgons

Short west recovering from Manticore battle.

Manticore tails x 5

Heading back to Mac to collect rewards. 20 gp reward.

Mac:
He reminds you that there are still the flying lizards to take care of, which have also been stealing livestock. He doesn’t have much money to pay you, but says it’s been hunted several times by people who don’t come back, so it’s probably built up a good stockpile of loot by now. It’s been seen circling the old halfling mine at Verdegris hill.

Get lunch and going on the way to the flying lizard.

Roscoe sees his “Freend” (fiend). Neither Arc nor Sander can see it.
TL;DR
Gives instructions to find phylactery of Trogdor. Looking for a rock. Find dragonborn in hill and ask him about it. Also, tell Arc’Terix to suit up.
Long Version
Yeah, so, it turns out that the world really needs trogdor, so I’m going to give you some help right now. I think it’d be great if you could head into the hill up there and talk with the dragonborn inside of it. Turns out that he can help you with the location of the phylactery!

Anyway, it’s probably a rock, because, you know, most of the matter here is rock, so yeah, guy, it’s probably a rock. Anyway, go in and ask the dragonborn there. Also, your boy Arc needs to be on his game for this, so tell him to tune up! He begins to shimmer as he stalks away into the trees and disappears.

Continuing on Mac’s directions to Verdegris hill & the mine entrance. Sign:
Bards Welcome. Everyone else fuck off.
Talking Squirrel is at the sign.

The squirrel rears up and states: “Beware and know that you are entering the domain of Kerdyr, The Bunny Killer. Woe to those who have no tales and who laugh not at his jokes.” This squirrel’s voice suddenly deepens to that of James Earl Jones. “You must face…um….THREE….NO! FOUR trials to gain his wisdom… or, he’ll just kill you anyway or something. The peril is perilous!” And with that, the squirrel scampers off.

Into the mine.

Nobody made it out of this corridor. There are bodies lying on the ground as if they all suddenly collapsed while completing various tasks, the flesh decomposing in a pile as if it simply fell off. Only the bones are left and they have odd tiny holes in them. The walls are pitted similarly.

Sander deduces the damage was acid.

Find some kobold alchemists that throw bombs. They’re tougher than they look.
50GP, Carved Wooden Staff (25 gp)

Take a long rest. Come back to the mine.

Find kobold chieftan. Arc’ illusions a large red dragon head. Roscoe runs in with “have at you!” Kobolds die. 30gp.

Clear lv 2.

100’ down into level 2. Deep rumbling voice, “two trials remain”

Sneaking from room to room collecting treasure:
1. Painted Glass Miniature (of a Castle) (25 gp)
2. Bronze Cloth Choker (25 gp) as well as 150 gold
3. Leather Mask (25 gp), 160 PP

4. Find two giant metal bulls (Gorgons). They died.
Eversmoking Bottle.
5. 1950 gp, all stacked very neatly with a beautiful black pearl on top: Pearl of Power

7. Galeb Durr and an Earth Elemental.
As you re-examine the area in the Northeast corner of the room you discover 70000 cp, Brooch of Shielding.

Disembodied voice throughout the mine:
“You’ve had a clue at the beginning and now another in this very room. Tell me about myself.”

Sander: You’re a copper dragon.
Correct answer. Doors open.
There is an adult copper dragon.

View
Adventure Log 41

In mayors house. Surrounded by city guard. House is burning.

Arc’terix pulls a weekend at Bernie’s with the mayor’s corpse out the window. Tells the townsfolk the tall people are good.

Party goes out the roof and jumps to the next building.

Sander and Arc’terix talk. Decide Urbanne needs to die. Rapier to the back through the heart. Pushed her corpse off the edge. Sneak away back to tavern to collect our stuff, and get out of town.

Heading toward Lefterose.

View
Adventure Log 40
Middlebury

In Middlebury

After a night of murders, go back to Manticore’s Tail Tavern. Morning.
Getting stink eye from tavern patrons in the morning at breakfast.
Roscoe buys them a round of breakfast eggs and orange juice.
Reception warms.

New Rumors:

  • New merchandise at magic shop.
  • Merchant named Travis disappeared. His daughter Henrietta opened up the shop this morning and suspects a conspiracy of the upper class.

Two corpses and a pile of ash where there use to be three bodies. Former werewolves are not wolfy anymore. Takes notes on what bodies look like.

Going to see Henrietta at North edge of town. Vegetable farm. She’s upset and manic:
Ghost story is crap.
Anti-government people have been taken.
Sander is impressed about her statistical acumen.
Her accounts:

  • A pony rancher disappeared after declining a relatively unfair deal proposed by the captain of the guard.
  • A man at a town hall meeting openly called the new tax proposal by the mayor a foolish piece of dung. Two days later he was gone.
  • My own father made a scene at the checkpoint upon entering the city after declaring he had roughly 200 tomatoes to bring back after attempting to sell them in easton. The checkpoint guard was reprimanded for incorrectly ascertaining the fruit/vegetable status of her father and disappeared later that evening although extenuating circumstances were in effect including all plants growing about 5 times as large all of a sudden. Her father disappeared last night, a day later.

Arc’terix reassures Henrietta and Urbane is jealous. Oh and snap.

Go talk to the captain of the guard. Unsuccessful.

Go to City Hall and sleight of hand away from the guards. Can’t get the mayor. Going to hall of records for copy of tax proposal.

Sander suggests we tail the mayor after work hours.

To the magic shop in the meantime:
Inventory:
Potion of Healing (dmg 187)
Potion of Healing (dmg 187)
Potion of Healing (dmg 187)
Potion of Climbing (dmg 187)
Spell Scroll (Light) (dmg 200)
Potion of Healing (dmg 187)
Potion of Climbing (dmg 187)
Potion of Healing (dmg 187)
Potion of Healing (dmg 187)
Spell Scroll (Unseen Servant) (dmg 200)
Ring of Warmth (dmg 193)[bought 500gp] (Arc’Terix)
Trident of Fish Command (dmg 209) [bought 500gp] (Roscoe)
Spell Scroll (Hypnotic Pattern) (dmg 200)

Problem: We don’t know what the mayor looks like.
Found out what the mayor looks like.
Find the mayors house.
Guards slam door in the Sander’s face.

Town is really racists against tall races.

Tavern encounter that evening. Beat up berserkers. Bought beers.

Ghosts shows back up. Leads us to the mayor’s house
Get stopped by city guards. They pick a fight. They lose. Hard.
16 gp

Snuck into Mayor’s house. Busted in on card game. 3 Werewolves. 1 Wererat. 1 priest (the mayor). Rescue storage room full of captives, maybe food. Arc’Terix and Sander burn the rugs.

1900 cp,
800 sp,
70 gp,
Bolt of Silk (25 gp),
Fine Cloth Pennant trimmed with Leopard Fur (25 gp),
Feathered bound Book (blank) (25 gp),
Iron Urn (25 gp),
Painted Glass Box (25 gp),
Painted Glass Mask (25 gp),
Spell Scroll (Spider Climb),
Cap of Water Breathing, (Roscoe)
Potion of Animal Friendship,
Potion of Poison

View
Adventure Log 39

Into Eastbourne. By and for smaller folk.

Tavern: Stout Oak. Modest place with small stage.

-9gp for the night. Price gouging! This town does not like medium sized creatures.

Arc’terix plays “Sammy got eaten by a tiny dragon”. Gets 4gp back.
Some 3 gnomes giving Urbane some rude comments. Roscoe goes over to handle the situation:
He suggests they buy us a round of drinks. (Intimidates)
Arc and Sander hat of disguise into tall versions of Roscoe.
Midget fight ensues. 12 thugs

“No murder in the bar” Arc’teryx quips, “yeah, gnome murder”
Sander buys drinks and reads.
Arc’teryx performs in the morning as “tall Roscoe”

Next town is middlebury.
Asked to declare foriegn fruits and vegetables at checkpoint into town.
Sander declares the Yunagu cake.
Arc’terix turns around and surreptitiously casts plant growth on the checkpoint. “There’s your fuckin’ vegetables”

Lodging: Zed Problema
Sander steals valuable books from the library. (75gp worth of books)
Arc & Urbane watch.

Rumors:
01: Some people are disappearing. Just a few at a time, but probably averaging out to about 2-3 a week. The guard is simply calling it emigration and start talking statistics about how the town is growing on the whole. Problem is that the people disappearing are not the kind of people who would just take off. They are established citizens, children, business people.
02 Clerics are in a bit of a tizzy. There are some unnatural things occurring. Sightings of ghosts and whatnot.
03 Some very random changes of fortune have occurred around town.

Sander and Roscoe investigate ghost:
Eyewitness acount of ghost pointing and looking at them. Gesturing out the window. “Ghost” was glowing and ethereal. Humaniod. Did not talk.
Continuing on ghost investigation to the witnesses house. Arc’terix casts fog cloud to help the creepiness of the area, because ghosts like creepiness.
Immediately precipitates weeping and sadness from denizens of alleyway.
Abductions happen in the a fog. Apparently missing people and ghosts are related.
Arc’terix makes a good argument that we should abduct a homeless person. Sander does abduct one and hands him to Arc.
Discovers evidence of physical altercation… so probably fake ghosts.
Urbane and Roscoe goes along.
Searching for remainder of the night came up empty.

Roscoe goes carousing: makes 8gp with pie trophy.

Sander gets woken up by woman ghost. Motions out the window.
We get the party and follow the apparition down an alley and it disappeared.
Find 3 figures abduction some gnomes.
2 were wolves and a pale woman. Got murdered by us.
3pp 82 gp
Plan to take the bodies back to the gate in the morning.

View
Adventure Log 38
New Dub Step Album: Portcullis Drop

Wheel and Lever on bridge. Note on lever says, “No”. Wheel connected to chain. Lever connected to wheel.

Tied rope to Roscoe (the halfling) with instructions to pull lever after we cross bridge.

Loud pang. Whizzing noise. Portcullisis drop.

Boat coming down river makes deal with OG bandits who were coming to blockade the bridge.
OG Bandits:
2 hobgoblin captains
3 hobgoblins
1 human veteran

Roscoe has very clever plan. Ties rope to boat. Sends boat downriver. Walks on water. Ties rope to OG bandit.
Unfortunately, bandit was suffering heat metal. Rope burns.

Bandits die by fire and shatter.

Boat crashes into bridge & portcullis.
Mage on board heats metal on gate. Follow up with ice storm. Shatters metal into jagged shards and fucks up boat.

Arc’teryx flies down to boat. Hits on the mage… in the personal let’s go on a date. He wins.

5 sailors and a mage on the boat.

Mage name: Urbanne Örignalier

Aar’teryx continues to woo mage successfully.

Sander shoots a couple of burning arrows onto boat. Roscoe “pushes” boat sideways into portcullis and hastens its sinking.

Looting the bridge:
800 cp, [8 gp accrued]
10000 sp, [100 pp accrued]
2100 gp, [210 pp accrued]
100 pp, [accrued]
Feathered Ribbon (25 gp), [accrued]
Pewter Statuette (of a Goddess of Law) (25 gp) [tossed into river]
Ceramic Miniature (of a Ship) (25 gp), [rocoe]
Fine Cloth Choker threaded with Electrum (25 gp), [gift to Urbanne]
Carved Wooden Medallion (25 gp), [accrued]
Potion of Resistance (fire), [roscoe]
Immovable Rod, [arc’terix]
Oil of Slipperiness, [roscoe]
Potion of Fire Breath [roscoe]

Arc’terix & Urbanne use 2 shatter spells to shatter the portcullis’s on the bridge.

Bridge bandits not able to be tracked back to gruel.

Eastbourne: First gnome town.

Lycanthrope screening on the way in. Some lycanthropes show up. We murder them.

View
Adventure Log 32 - 37

Adventure logs [ 32 to 37 ]

Adventure Log 37

Dwarves and a halfling show up. Dwarves agree to take Trogdor back to Trypan (cleric) at Traveler’s rest.
Arc’Terix gives them a lit torch with the charge to keep it near and never extinguish it.

Order induced headache gone.

Zell gives reward:
Arc’Terix: 3 rings. Proof against scrying & location

Zell proposes joining Priesthood of Fickle Lady. Arc’terix says, “Consider it considered.”

Sander steals two potions of healing while Arc’Terix is performing as Trogdor. (distributed)

Run into Gruel’s minions guarding a bridge.

Adventure Log 36

At Dingleberry:
Casing the joint: a few low level magic stuff.

The Zell Job: Fetch and carry for lady of chaos (his diety). Box with cards. Don’t interact with them. Instructions on box. Bring back to Zell.

Zell thinks we’re working on his team (vs Vecna)
Arc’Terix uses greater image and conversation with Zell to get approximation of what box looks like. So we know what it looks like before going in.

Temple to the Judge. Sander goes to case the joint. Low symetrical stone building. Entrance facing West. Renzia and Ronnie: Temple of Law

Found a duck named “American Eagle” (heard of order of “Ruckus Duckus”)
Populated by Githzerai
Kill temple denizens.
Smash orb. Found box in a bit of water inside the orb.
Trogdor drinks the water… it’s stale and bad.
Retrieves box. Trogdor opens the box.

Trogdor draws cards from the box (deck of many things) 5 cards.
loses his soul. drops. bodily fine. non-playable.

Take box back to Zell.
Gives us three rings. Impervious to magical scrying and location spells. Amulet Against Proof of Detection and Location.
Finding books might be what Vecna wants.
Aligning with Chaos might be the way to actually oppose Vecna.
(On the other hand, so might be some high level magic shit to hit Vecna in the face)

exp 2917 + 150

Adventure Log 35

Investigating the Flambe scene:
body: pants are down. stabbed upward from under the ribs. surprised. was there last night during the party.
Had a thing with Flow.

Pack up tents & carry on.
Mister Misser missed a juggle.
Challenged him to a juggle off.
He missed another one.
Was a doppleganger. It is dead.

Sander takes the fire related items from Flambe’s possessions for Trogdor. (dm resolve later)

Putting out the story of “Who punched Gruel in the face again.”

Town of Dingleberry:
Very clean.
Bar not open all day.
Denizens are very particular about cleanliness.
Mild headache for Arc’teryx
Rigidly orderly.

Zell also suffering from headaches. From all the order (lawfulness).

Books and earthquakes probably linked.

Zell and Arc have conversation about order vs chaos. Order being Vecna and everyone being undead under single leader.

Note for next session:
Investigate the shit out of Dingleberry for Vecna connection or source of order.

Adventure Log 34

Abercrombie barrowed by Peony (circus trainer)

Rumors from Uniq:
Careful around city.

Bought magic stuff from dwarf council member’s merchant

Menagie headed to Tinkerton and Gruel is along the way, so we’re going with them.

Alley, everthing goes silent. Attacked by bellowing camels. Trogdor over complicates situation by not trying to kill them and subdue them.
Arc’teryx attempts to reason with Camels. Casts dimension door. Then forms a mob to go to Trodgor.

Trogdor and Sander climb the buildings and leave.

Uniq discovers source of deaths to be camels. Death by camel toe.

Menagerie Cast:
Carter: 1/2 jovial leader. shrewd business man.
Peony: barbarian head trainer. speak with animals.
Zell: A tiefling. The Carnival Barker.
Jerrry, Flow, Curly: Manual labor.
Jugglers:
Tosser: Never seen him miss a throw. Often feeding objects to the other guys performing.
Mister Misser: Seems to have some sort of spike embedded in the space right between his eyes that’s been cut-off instead of removed. Pretty much just groans and bumps into stuff in daily life, BUT appears to be something of a savant when it comes to juggling. Can juggle 7 differently shaped objects, rotating the oblong ones whatever the number of rotations called out.
Nimble: Likes to run around while juggling up to five objects and do flips and stuff.
Tumblers
Flipper: Performs most of the stuff on the ground. Acts as the base for Gazelle.
Gazelle: The aerialist, does most of the moving from low to high and high to low. Does some trapeze stuff also.
Heave: Pretty fucking strong. Function seems to be tossing Gazelle up onto stuff.
Clowns
1 Flambe: Alleged to make the biggest fires on the continent.
2 Silly Willy: Mute, likes to stomp around and do jazz hands.
3 Swallow: Swallow’s…everything, swords, parasol’s… Everyone seems to be friendly with her.
Musicians
1 Natural: Singer
2 Sharp: Plays common songs at an octave ½ higher than you’d normally hear it.
3 Flat: Plays common songs at an octave ½ lower than you’d normally hear it.
Natural seems to bridge the gap between them, creating very intriguing chords and structure between the two others. Somehow makes their shit work.
Magician:
Marcus: Performs sleight of hand as a magician, but cheats due to being a low level wizard. “Studying was a pain in the ass, so I just learned the basics and ran off to join the circus.”

Starting Travel with Menagerie:
Tension with the companions.
Man in suit with eyes made of fire banner. The Jefferson Menagerie. Sworn allegiance to demons for increased profits.
Get conscripted to attack other group. Subdue only. Arc’teryx tries to convince an enemy sentry to give up.
Fight a bunch of animals. Unicorn shows up. Fog inside of tent. Lit tent on fire.

Find a liquified body? And what might be a tent spike. Noticing that someone is missing in the morning, but nobody is missing in the afternoon. On the look out for an impostor.

Counter attack by Jefferson Menagerie. Greater invisibility on Trogdor and brutality ensues. Take a gladiator and two elven archers prisoner. Prisoners are trussed up on table. Celebrate into night.

Found a dead clown, Flambe.

Menagerie Murder Mystery.

Theory: Doppleganger

Adventure Log 33

Got back to manor after failed ambush.

Arc’teryx goes to visit Uniq:
mysterious deaths at night. bludgeoning and bite marks. maybe from menagerie in town. they’re heading west in a couple days.
Rat King has a lead on a female Cyclops.

Arc’teryx goes to adventure guild:
Gets a bit of info on Gruel

Rat messenger comes to guildhall door.
Menagerie in town heading West toward Gnome Lands. Includes a female cyclops whose is favoured of trainer.
The trainer is the only untamed thing.

Going to steal a cyclops
Carter the 1/2 elf runs the place
Header trainer Peony (she). Barbarian descent.
Barker Zell (tiefling)
They have a drake.

Fought Peony for a chance at the Cyclops (Grumphina).

Bought ad space for Auto Immolatio -10 gp. Need a banner. -5 gp

1 dose 7d6 sleepy poison -20 gp

Grumph mating ritual:
He is able to demonstrate to you by signs that he needs a large animal skin vest and new trousers,
he looks nervous for a second and also requests a bow tie and top hat.
Sander takes measurements.
-20 gp for cylops mating vestments.

Sander takes notes from Cyclops mating ritual. Sander goes invisible and records notes.
The moon is full, it is a gorgeous night as you guys return to your mostly finished house, peony taking a spot on the floor after ripping the bedding off one of your cots. It is a beautiful night of bellowing, sheep bleating, smashing, and wet squishing sounds in the near distance. It goes on for fucking hours.

Side quest complete for Grumph.

Travel west with menagerie at the behest of Peony.

-1 sp for 10 metal arrows for Sander.

Trogdor. Goat. Arena vs goat man. Wins fight. Empowered speech. Skins the goat man.

Adventure Log 32

Garn and Trogdor go carousing.
Trodor wakes up in barn next to homely looking girl. Collects high fives.
Garn wakes up to street urchins surrounding him. He’s intimidates them.

“Trodor for City Council” signs on everywhere. Ill tempered camels show up in town.

Breakfast at the Outrageous Dragon Inn. Next morning.

Garn comes back into bar.

Playing it like Garn totally went with us. Arc’Teryx recounts tale as if Garn was with us.

Arc’Teryx man-to-pig conversation. Stop adventuring with us, because he’s nearly died a few times. Stick around and be a non-combatant.

Unic was investigating an escaped cyclops… Sander gets drunk in the morning with Unic.

Proprietors of Outrageous agree to manage theater on our property.

Grumph looking for a mate.

Fabrique Monkay doing okay as steward. Has taken on a British accent.

Lot of red tape with Earl Jackson. Would be able to start in motion the expedition to Tinkerton and The Rift.

Run into Trodor followers, and a messanger. Missive from the council. Delivers letter and takes off running:

It reads, “Mighty Trogdor of the house of Trog. The council has great respect for your accomplishments in the arena and would honor you with the title of ‘Grand Ambassador’ of Travelers Rest. The title brings with it the most pressing duty of communicating the wishes of the town with the bandit leader, Gruel, who harries our shipments and even dares to attack the city guard within sight of our walls. The message you are to bring him is this, ‘Die’, and then you kill him. You are to represent the might of traveler’s rest to all bandits and enemies of traveler’s rest. To do so, you should head out of town and not come back for a while. Also, please ask your followers to stop bringing their camels into the inns with them.
Respectfully,
The Grand Council, Traveler’s Rest”

Granted more land from council as well.

Arc’Terix composes the Balad of Gruel is a Dick.

Rumor: Gruel’s guys always target wagons…

Sander researches Cyclops mating:
Unknown mating ritual (due to death of observers)
Present female to male at home.
He presents gift.

Trap for Gruel’s bandits:
-15 gp cart
-8 gp donkey
-50 gp supplies
Added to property.

Trap doesn’t fool Gruel’s ambassador. Arc casts invisibility on cart, “there was no cart, it was a trap! you’ve been punk’d”

Fought bandit group near town. Took three hostages.
11 GP
24 SP

Trogdor interrogates:
Gruel is not nearby. Dictates what happens from afar. Gruel is to the northwest. Leader of this group was Bob. He gets messages from afar by sending. Gruel sent messages about being a messenger. Bandit leader has scroll.

Scroll recovered from bandit ‘ambassador’
“Say, ‘die’ and then kill him”

Start construction of Noble Estate with Manor
-25,000 gp
Cancel the library. Substitute in a Tavern. Guildhall has tavern and theatre.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.