Searching the Gear Wizards Guild Hall
Search dead fire geists:
pewter rapier (25 gp)
Efreeti found us. Murdered it and a fire elemental.
Found a summoning circle which was used to summon the efreeti. The gnomes had tapped the 8th level of hell to power their gears.
400 cp, 3000 sp, 1100 gp, 70 pp,
Carved Wooden Staff (25 gp),
Silk Coat (25 gp) (Sander),
Fine Cloth Gloves threaded with Silver (25 gp) (arc’terix),
Feathered Vest (25 gp),
Iron Brazier (25 gp),
Rabbit Fur Sash (25 gp) (Malchizedek),
Rabbit Fur Choker (25 gp) (Malchizedek)
As you exit that area of the city back to the main thoroughfare you are summoned to a small gathering near a stage that has the word, “Thanks!”, written on it and an important looking gnome smiling at you. He states:
Let it be known that although auto-immolatio has disrupted one of the greatest experiments in the long history of a gnomes, an otherwise grievous sin punishable by death, the government does however understand and acknowledge the restoration of the burned area once again into usable living space. As lamentable as it is that science was made to suffer in this way we of the city council due wish to thank and reward you with property in what shall be forever known as the “pyre” in honor of the mighty gear wizards who gave everything for science. And furthermore, as only gnomes are allowed to outright own property in the city, you are, by these papers, acknowledged to be gnomes in truth with all the rights afforded to a citizen of this city. But seriously, you should keep the papers with you because nobody’s going to believe you.
And the crowd goes wild as a flame skull followed by 6 burly gnomes streaks down the street laughing maniacally!
We go back to City Hall and expound upon our exploits. Arc’teryx performs well (27) in our
We get property in the city district “The Pire”. 3 Story Building (Modest Manor House)
We get made honorary gnomes. We have papers to the effect.
REWARD: Papers that have your name and the word “gnome” next to the word “race”. There is also an explanation on the paper as to why you don’t look like gnomes, but totally are. It’s very wordy.
You also have the deed to a piece of property in “The Pyre” area of Tinkerton.
Going to have a rest at the inn.
The music stops amidst some shouting downstairs and screams begin to emanate through the floor boards. You hear an awful shriek, much too high for even a little gnomish girl with a skinned knee, followed by pounding/jangling chaos that moves from one end of the room to the other, and a shout of, ‘He’s taken the cheese!’. You hear more running jangling steps and then a tremendous bang, as though a very large wooden object has been thrown into a stone wall and then …silence.
As you descend the stairs, weapons drawn, you see a scene of, well, it was probably utter chaos about a minute ago, but is now mostly a bunch of gnomes staring around with shocked expressions on their faces. Most of the tables and chairs in the room are knocked over and the bar itself is half-destroyed. The front door is torn from its hinges, and there is no sign of Arc’Teryx.
Suddenly, there’s a snuffling noise in the doorway and a small pig stands before you…on two legs. He looks at you earnestly and says, “I felt it, follow me.” He trots off out the door and begins to head downhill.
As you follow Abercrombie out the door you can hear some patrons marvelling at how this was Arc’Teryx’s best show yet and wondering how he got such a bizarre mustache so fast.
Also, It’s actually pretty hard to keep up with a pig at top cruising speed, but you manage to keep him in sight. You pass by a cheese shop, the owner in tears in front of his devastated stock. “It’s all gone”, he sobs. You continue to follow the pig.
He takes you down to the lowest level of the city and down even more toward the docks at the river’s edge.
Abercrombie shows up and takes us out of the bar. We follow him down to the docs. We find Arc’teryx in the company of wererats.
We subdue Arc’Teryx. We make it back back to the Inn with Arc’terxy.
Malchizedek pours wine all over him to sell the experience as a bender.
Sander tells Roscoe that he needs to convince Arc’teryx. Roscoe pours wine all over himself.
Note: Pay the inn keeper well. Get bacon sandwiches.